If you have one character concept that's defined by the ability to do impossible things it is very difficult to balance their general utility against a character that's defined by their expertise in a normal human capacity. What you're describing is a specific case of a general design issue- the miracle-worker versus the mundane expert. I wouldn't be surprised to see some Lovecraftian-flavored tool bits in WWN, however, given their place in traditional pulp fantasy. Silent Legions did well financially, but right now I'm in the position of reinforcing my biggest successes. The goal is to make the GM tools as genre-broad as possible, the same way that SWN tries to make room for multiple flavors of sci-fi. I suppose it will depend on the page count involved, since there's a cap on how big you can make a POD book before you have to charge more for it than the market will bear. I still haven't decided whether to do in a single large volume or to make one book with the system and GM tools and a second setting book as a worked example of what the tools produce. The system parts won't be too tough, since it's just SWN in a fantasy register, but stacking up piles of fantasy-trope tags and GM tools will be harder work. There will indeed be a Kickstarter, probably in the summer or autumn of 2020 depending on when I get the game's rough draft finished. The rules will be cross-compatible, so it won't quite be a B/X clone, but the same kind of GM world building and faction tools you see in SWN will be there in a fantasy register. Next year I hope to release Worlds Without Number as the fantasy counterpart to SWN.